Voxels, voxels, voxels!

It was a long time since my last update, and now i thought i could release some more information about our current game in progress. We have had some ideas for our game and the winning concept was the voxel game. First, what is a voxel? Voxel is short for “volumentric” and “pixel”. Simply, its a 3d “pixel”, a little “cube” in the space. Our game engine can render hundreds of thousands of them, so all, the models, the world and particle effects are all made of these tiny awesome cubes !

The engine can render multiple deferred (shadowcasting and not shadowcasting) lights, screenspace ambient occlusion and other, awesome looking effects.

“Oh man, don’t annoy us any longer, give us some pictures!” ;D Okay, here are a few, pre-beta screenshots, displaying a little house with the (volumetric) shadowmaps, screenspace ambient occlusion and deferred lighting system in action:

Here you can see the deferred lighting:
Deferred lighting

And now, with shadows:
Volumetric Shadow Maps

More pictures will follow later, the “Voxel Modeller” is in final status (program for building the models) and i just begun with the “Voxel Builder” for generation of beautifull terrains on flying islands. In time, thats enough released information, but i will post my next progresses here and show you the state of our upcomming game =)

Thanks for reading,
Lunatix

Posted in Luna Game Worx | Leave a comment

Community goes online!

Now, we have a community forum (using bbpress). If you have questions, ideas, bugreports or just like to chill in our “Chillout lounge” to talk with other people, sign up and start posting – you’re always welcome!

Our community address: http://luna.gameworx.org

Regards, Lunatix

Posted in Uncategorized | Leave a comment

gameworx.org is online!

Hello, out there!

Luna Game Worx is a little group of programmers, graphic designers and webmasters. In this time, we are programming a game engine called “Luna Game Engine”. In this time, the engine is over 60% completed, and we started to create a level editor and currently planning the first game with LGE.

Images and more information will follow soon!

Greets, Lunatix

Posted in Uncategorized | Leave a comment