It was a long time since my last update, and now i thought i could release some more information about our current game in progress. We have had some ideas for our game and the winning concept was the voxel game. First, what is a voxel? Voxel is short for “volumentric” and “pixel”. Simply, its a 3d “pixel”, a little “cube” in the space. Our game engine can render hundreds of thousands of them, so all, the models, the world and particle effects are all made of these tiny awesome cubes !
The engine can render multiple deferred (shadowcasting and not shadowcasting) lights, screenspace ambient occlusion and other, awesome looking effects.
“Oh man, don’t annoy us any longer, give us some pictures!” ;D Okay, here are a few, pre-beta screenshots, displaying a little house with the (volumetric) shadowmaps, screenspace ambient occlusion and deferred lighting system in action:
Here you can see the deferred lighting:

And now, with shadows:

More pictures will follow later, the “Voxel Modeller” is in final status (program for building the models) and i just begun with the “Voxel Builder” for generation of beautifull terrains on flying islands. In time, thats enough released information, but i will post my next progresses here and show you the state of our upcomming game =)
Thanks for reading,
Lunatix